Showing posts with label trickplanting. Show all posts
Showing posts with label trickplanting. Show all posts

Saturday, February 13, 2010

Oasis trickplanting #2



Destroying the Garrison MG spot. It's not useful when you raise an alarm on your way to the Anti-tank Gun. So a few engies use it. And they are right. :)

Below - three ways to destroy the Old City Pump without any scratch:





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Tuesday, February 9, 2010

Oasis trickplanting #1

These are the most popular and most common trickplants in whole ET. Many people, when they hear 'trickplant', they quickly answer 'Oasis!'. :)

Nice spot - this dyna can be disarmed from the ground only by continous jumping. Many players don't try to jump ONTO the gun, so you have better chance to complete the objective. It also works with South Anti-tank gun.


Dyna here can mislead the enemy for a while.


This dyna can be disarmed only in prone position. Watch out for guys whining 'hax hax undisarmable dyna blah blah blah'. ;)

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